Source Rules, Blocklists, and Workspace Assets

How to control visual sources, rights-aware reusable media, blocklists, and workspace assets.

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Written By GeorgesLast updated 2 months ago

VidBlitz lets you guide what kinds of visuals can be used and which sources should be avoided.

Source Preferences

In Brand Profiles and project setup, you can control available source categories for generated visuals. These settings help VidBlitz match your rights requirements, brand safety expectations, and channel style.

Available source controls include commercial stock, Creative Commons and public-domain media, and general web sources.

  • Commercial Stock lets the visual planner use available stock video and image options.
  • CC & Public Domain searches enabled sources for reusable media with supported rights evidence.
  • General Web Crawling allows supported open-web, image, and video candidates.

VidBlitz checks available rights information before accepting Creative Commons or public-domain candidates. Media without sufficient evidence, or with unsupported restrictions, is not accepted through that source category. When attribution is required and available, it is carried with the selected media for review and export.

Availability still depends on the topic, enabled sources, project rules, and whether a suitable result can be verified.

Blacklisted Sources

Use the source blacklist for sources you do not want used. Enter one source, domain, channel, or note per line.

Examples:

  • A competitor channel.
  • A source with low-quality visuals.
  • A domain your team does not want to reference.
  • A creator whose footage style does not match your brand.

Motion Graphic Blocklists

You can block entire Animated Scene categories or individual templates. Use this when a template family does not fit a channel.

For example, a sober documentary channel may block louder graphic styles, while a fast listicle channel may keep more motion options enabled.

Transition Blocklists

You can block generated transitions that do not fit your editing style. Manual editor transitions remain available for your own edits.

Workspace Assets

The Assets page is intended to organize workspace audio, image, and video assets by team and project. This area is currently being expanded. For now, project-specific assets are easiest to access from the project page, editor, render downloads, and export downloads.

When to Use Brand-Level Rules

Use Brand Profile source rules when the same policy should apply across many projects. Use project setup rules when the current video needs a one-time exception.

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